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Qvk_Diablo 3 gold other statements_86NL
Wednesday, May 22, 2013, 8:04 AM
[General]
Blizzards Logic @ Article
So Iāll attempt to be as constructive as possible (even though Iām sure trolls/fanboys/etc will still flame me, tell me to quit etc etc). It wonāt be easy considering the new article though. I also have yet to post since the game came out since my thread may never get replied to / lost forever/ Blizz ignores all articles seemingly / etc. Iāll put a tl;dr at the end too.
I have been a Blizzard fan since Rock n Roll racing on the SNES. Yeah,u7buy is the professional diablo 3 gold online site to provide cheap diablo 3 gold with fast delivery. they made that awesome game. D3 does feel as though itās been corrupted by Activision to me but Iāll lightly touch on that later if you care to continue.
I have a level 60 wizard thatās been in Inferno for well over a week, hitting the Act 2 one shotting wall of death as most have(if your curious Iām confident I could progress more but Iām deathly bored of kiting and farming the AH (not gear lols). I also have various other characters (all classes) at various levels up to 60. Iāve spent a significant amount of time killing 5 NV butcher etc etc. Itās been in a lot of other threads but Iām going to quickly point out the very fail statistics Blizzard gave us. First of all, any gamer attempting to call themselves a gamer is well aware the Asian populace likes the progress fast and life threateningly so. (who hasnāt heard of an exhaustion death?) Saying 1.9% of (keyword here fyi) CHARACTERS have unlocked Inferno sounds completely ridiculous to any competent gamer that knows of the determination our Asian fellows have. Letās not forget the most glaringly obvious flaw of there statistics. They say 1.9% of CHARACTERS have reached Inferno(here comes some math guys sorry) while on average each ACCOUNT has 3 characters. Simple math shows us that its more likely close to 6%+ ACCOUNTS have reached Inferno. Way to hide that nugget Blizz.
Iād like to make this clear as it seems almost every time I see a WoW avatar they are complete fail. They think stuff like kiting is skill/required for difficulty, WoW balance style for skills belongs in a non-mmorpg, artificial/broken difficulty needs mad skillz and are avid believes in Blizzard Knows Best. I am the complete opposite of all of these.
(Iām aware my first two paragraphs were not constructive and essentially starting flame, but oh well, grow up and accept generalized facts. Sure not all WoW avatars perpetrate this, but a significant amount sure do.) Kiting requires some degree of skill to successfuly survive but itās pathetic that its the sole goal of Inferno. How does staying out of the range of elites (which technically makes all there affixes pointless to even have) the entire duration of killing them make them difficult? Itās like if we could kite Diablo down a never ending corridor. Any noob could probably lay Hydra or some other turret type/ dot etc and teleport away/vault away/ w/e else when he blinks to us. How does this equate to skill? It completely nullfies the mechanics the developers are so proud of with the affixes they gave elites. I can kite with the best of them (for you WoW veterans how about that hunter quest kite back in the day? ;p) and all but frankly its boring as hell. I lay hydra, and/or blizzard⦠maybe throw some arcane orbs down the hall and run away, often never having to worry about the affixes whatsoever. Some affixes of course make this more difficult like teleport, fast, invul minions but oh well Iāll just skip them right? (tip: make loot rewards higher for killing far more difficult affixes i.e. invul minions, fast leapers or w/e)
Onto my main point in this article(lol far down,Diablo 3 gold other statements..): Blizzards fail logic at skills. As follows from the article:
āIf any single skill or rune feels absolutely required to progress,we will power level diablo 3 by the method as you required, and report the progress by you time table. it means that skill is working against our goal of encouraging build diversity ā and those ārequiredā skills need to be corrected.ā
How in the world could someone disagree with me that this is not the most fail logic possible on skills? Because a skill is strong and absolutely required in Inferno, it must be nerfed to encourage ābuild diversityā. Seriously, laugh out loud. Why should they be working towards nerfing instead of buffing every single classes large pool of completely useless skills? I could go into why there were far more intelligent fixes for all the nerfs they made but thatād create a large diversion from my point of the article. No matter what any white knights say about keeping Inferno difficult,best Diablo 3 power leveling service,our professional diablo 3 power leveling levelers have their own diablo 3 leveling guide to power level diablo 3 by the efficient way. not nerfing it, they are steam rolling whatever else people are failing at, etc they can in no way deny how many completely useless skills there are for there class.
How can we look at this anyway but inept developer philosophy?? It seems to just enforce the āgear is everythingā notion. Yes,buy fast power leveling diablo 3 service from u7buy is the best way to level up diablo 3 in the shortest time. I donāt disagree with us farming gear for the next act/difficulty. There are significant problems with the item system that the article also ignored but other posts are already tackling that. Feel free to go flame them for pointing out the flaws. (I will at least say⦠please Blizzardā¦. please.. make the difficulty that requires level 60 drop only level 60, for the love of video games,buy fast power leveling diablo 3 service from u7buy is the best way to level up diablo 3 in the shortest time. please.)
They also lightly touched on it in the article but overall heavily ignored the problem of Inferno. Itās not hard. Yes, itās about to happen, Iām going to make a direct comparison to the glorious challenge that is Dark Souls as so many others have. Sure they are completely different games but that doesnāt mean Blizzard couldnāt learn a thing or two. Inferno is heavily artificial difficulty. What is artificial difficulty? Simple. adding 0ā²s to damage/health, the end. This creates what we all know as a gear check. Sure gear check is understandable in a Diablo game, welcomed even. But with the glorious Auction House people have quickly collected incredible amounts of resists, health and armor. Yet they still are forced to kite. Wizards were severely punished for coming up with an alternative to stacking vit/res/armor. Iām sorry that some of you have this notion of how Wizards should have tank gear but Iāve always seen mages as nothing more than glass cannons. Think about any fantasy game (outside of Worldā¦) youāve ever played. Donāt you usually cut through a magic wielding foe like a hot knife through butter? Was Force armor really that overpowered? Allowing us to be invulnerable? Lol you didnāt use the build if you thought that. Personally, while you likely wonāt believe me, I came up with the build all by myself (Galvanizing wards atrocious health regen gave me the idea). I also realized the Critical Mass build myself (at least for me, with games like Diablo I enjoy it so much more not looking up any information. Builds/solutions to puzzles / etc etc is so much more fun to me figuring out without anothers ideas). While both builds could have used fixes, they were nerfed into oblivion and CM for sure is now total junk. FA can be used with tons of mitigation/health pool but itās still pretty irrelevant on Inferno A4 (GASP how do I know about A4? public game.)
Iām sure thereās many holes and many questions flamers will direct at me if this thread even gets replied to within this thread but oh well.
tl;dr Blizzard should be worried about buffing all the useless skills instead of nerfing all the so called āopā ones. We want build diversity. Please make ALL the skills āopā instead of making the āopā join the useless (this is satire interwebs.)
Bashiok: That really doesnāt make any sense as thereās no correlation average or otherwise between number of characters created per account and number of characters that have unlocked Inferno. In any case your simple math is backwards. If 1.9% of characters are in Inferno and each account has approximately 3 characters, itād be 0.6% of accounts have unlocked Inferno. Again, itās a faulty stat, though, as itās unlikely the account average includes all or no Inferno level characters.
Anyway, carry on.
They also lightly touched on it in the article but overall heavily ignored the problem of Inferno.
Bashiok: Literally 3/5 of the article was about Inferno. If it didnāt have the magic words you wanted to hear thatās another thing, but weāre starkly aware of how people feel about Inferno and our intent to make adjustments. Iām not naive enough to assume that it would suddenly allow everyone to stop their complaints until we can get a patch out, but donāt claim weāre ignoring it.Related articles:
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